Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Apr 13, 2015 17:59:21 GMT
Here are my OCs so far! I don't have very many, but that will change soon I hope~
My format will be as follows:
Name: Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
|
Post by Slytha on Apr 13, 2015 18:49:36 GMT
~*~Note~*~ This character is from a previously established RP set in the Elder Scrolls game series. If you have any questions as to what spells/abilities/races/locations are, feel free to PM me or check out the Unofficial Elder Scrolls Wiki! Name: Agana Omalen Age: 26 Sexuality: Asexual Romantic Orientation: Panromantic Gender/Pronouns: Female. She/her/hers Height/Weight: 5'6, 140 lbs Species: Dunmer (dark elf) from the Elder Scrolls lore Faction: none Special Powers or Abilities: She is a wielder of mainly Destruction Magic, and loves using fire as her main element of choice. She is also very proficient in one-handed weapons, and prefers using a war axe to slice the heads off her enemies. She considers herself as a BattleMage. As follows is a list of different spells and such that she knows: - Fire Storm
- Flames
- Disintegrate Weapon
- Icy Spear
- Lightning Cloak
- Raise Zombie
- Summon Flame Atronach
- Ebonyflesh
- Transmute
- Candlelight
- Healing
- Absorb Health
- Absorb Magicka
- Open Hard Lock
Agana also has a resistance to fire, and has the ability to cloak her body in flames due to a racial ability present in the ES lore called Ancestor's Wrath. She uses this ability quite frequently, and when she is upset or angry, flames tend to appear in her hands as she is most likely about to lash out, physically and emotionally. Personality: Agana is a very angry Dunmer. She is very vengeful, unforgiving, and has major trust issues with the races of Nords, Imperials, and in general, thieves. She is not very bright in terms of strategy or planning, and her method of action is to just barrel through and kill anything in her way. She loves a good fight, and will almost never refuse a physical challenge. Though she appears very tough and angry on the outside, on the inside she hides her insecurities and sadness due to events in her past revolving around her family. Sometimes, these emotions seep through, but she has only displayed what she deems as her "weakness" in front of others a grand total of 4 times in her life since she left her home in Morrowind. Three of those times, the witness were killed by her on the spot. Agana prefers to travel alone, as she doesn't value much the company of others as they just slow her down on her quest for vengeance. Agana also hates necromancers with a passion and seeks to eradicate them all from Tamriel. General Backstory: The child of traders, Agana had a comfortable childhood. It was all ripped away from her at the age of 18 when her parents disappeared after receiving a mysterious trade offer from a collector in Skyrim for an enchanted sword Agana’s father had found many years ago as a young adventurer. Swearing to find her parents after months of not hearing from them back in Morrowind, she set off on her own adventure to find and do whatever it took to get her parents back. However, her adventure was filled with harsh trials and setbacks. Not long after entering Skyrim, she was captured by necromancers hidden near where her parents were allegedly headed to. Sensing a great magical power in her and wanting more members in their groups, the necromancers spared her from their gruesome rituals and offered her a place in their circle if she was willing. Seeing no other choice and not wanting to get killed before her search really started, she played along and agreed to join the ranks of the necromancers. She plotted to escape as soon as possible, but not trusting her completely, the necromancer clan kept a very close eye on her. She was never allowed to leave the ruins that the necromancers dwelled in. While a part of the clan, she gained much magical knowledge and skills and grew on the basics of magic that her mother had taught her as a child. One night, after almost a year of being captive in the necromancer’s hellhole, she tricked one of the members who had become quite found and trusting of her to take her near the entrance of the ruins. Using her newfound knowledge of magic, she barely escaped and had to kill one of the guards in order to make it happen. It was the first time she had ever killed anyone, and it soon would not be her last. After dealing with the necromancers, Agana renewed her quest in trying to find her parents. However, she was less enthusiastic than before due to it being such a long period of time since she had set off on her quest. She talked and went down various leads and ended up in Windhelm where she witnessed the hatred towards her people from the Nords in the city. Eventually, her quest led her to Markarth where she finally found what she had been searching for. Her parents had been thrown into the unforgiving and terrible prisons of the city, where each prisoner was forced to mine for the rest of their sentences or lives. Her father had lost his mind, and her mother was barely keeping them both alive. Furious, Agana broke them out of prison and stole the horse and carriage could always be found near the entrance of every city in Skyrim. She rode hard and fast to the east, just wanting to get away from this terrible place and to finally go home. Just as they were about to cross over the border into Morrowind, Imperials who were scouting nearby found them. Thinking they were rebels in league with Ulfric Stromcloak’s recent betrayal to the Empire, they gave chase to Agana and her family. Her father, seeing the lands of his home so close, and not being of sound mind, did not listen to his wife’s plea to stop running as the Imperial archers gave a warning shot. He ran, stumbling over himself, towards Morrowind and was shot squarely in the back. Agana’s mother, grief stricken, ran to him to see if he could be still alive and was struck down next to him, arms reaching out to him as she fell. Captured by the Imperials, she was able to escape right before her execution with the rebels and Ulfric Stormcloak in Helgen when a dragon attacked the town. Now, she is a vengeful spirit bent on destroying the clan of necromancers who captured and slowed her quest down, as well as any Imperial or Nord that got in her way. The necromancers and they had scattered after Agana’s escape all across the land of Tamerial. Her journey to find them brought her to Cyrodill, where a few of said necromancers were hiding. She now journeys across the land, hunting down her prey and hoping the feelings of crushing loneliness and grief over her family's death, now used to fuel her rage, will subside after she avenged those who killed them and prevented her from finding them sooner. Other Tidbits:~Agana does NOT like talkative people, or those who are overly cheery. They freak her out ~Agana enjoys eating roasted Ash Yams and thinks the Spriggens of the world are neat ~Fire is her best friend ~More to come! Appearance: Agana is of average height and weight, though a bit muscular of a build due to her physical excursions swinging around her axe and getting in fights all the time. She has medium length hair, and two small parts of it are braided and tied back on her head. Her eyes are a dark red. She has a long scar below her left eye, and tattoos branching out from both of her eyes, down the sides of her face and curving around to the back of her neck. Reference photo drawn by the awesome Uno~
~*~The following below is an alternate version of the same character, but for a different RP (Space Bums). Her general personality is the same as well as her gender/sexuality/etc, but her backstory/appearance/abilities are altered to follow the rules of the new Universe~*~ Space AganaGeneral Backstory: Agana was born on the planet Serinas. She was born with deficient lungs and had to get bio-tech enhanced lungs in order for her to survive. Her parents were traders, and they would often travel to nearby planets and colonies to trade their wares. One day, they disappeared after receiving a suspicious offer for an old ship her father had used back in his bounty hunting days. Her mother would often teach her how basic survival skills if she ever found herself lost in space. Agana's mother was strict, but she wanted what was best for her daughter and wanted her to be able to survive if anything were to happen to them. Agana's father on the other hand, taught her how to shoot her first layzor gun and handle energy weapons. Though she got quite good at shooting a standard pistol, she still preferred to get up and close to her target to dispatch them with her energy axe. After her parents disappearance, she searched the universe for any sign of them, but got captured by a small tribe on the planet Merikh. This group was made up of many different races, and they believed in mutilating and experimenting on other races and each other, grotesquely combining people of different races using bio-tech for an unholy and unhappy result. Most who were experimented on died shortly after, and all were unwillingly captured and taken from colonies or were wanders in deep space. Because Agana was a space elf, she was spared from being experimented on due to the fact that she could assist with providing new knowledge of more recent bio-tech advances. Though cross species experimentation has been banned for many years, this small group still believe in its merits and tries to keep their location as well as their practices unknown from the rest of the universe, as they would all be executed immediately if found out. Agana gained the trust of this group, and managed to stage a grand escape. She finally found her parents on the far off colony of Eztli, being forced to work in the deep dark mines. They had been put there under false charges and were being treated like criminals. Her mother was trying to keep them alive, while her father had completely lost all hope that they would escape. Agana then broke them out, but before they could get back to their homeworld, her parents were killed by the police. Devastated, Agana was captured by the police, and was destined to spend a good portion of the rest of her life in jail for helping prisoners escape and evading capture, when the Syndicate approached her with a strange offer. One of their own had been captured, and if Agana could help break them out, they would in turn help her out with her quest for revenge and her desire to have more power. She agreed to this offer, having nothing more to lose, and helped the Syndicate member break out of jail along with herself. As thanks, they installed a mechanism in her bio-tech lungs that allowed her to breath fire at will. Thinking she was free from authority, she set off on her own to destroy the group of experimenters that slowed down her search and possibly could have made it too late to rescue her parents before being thrown into prison. However, the syndicate had other plans. Through manipulation and blackmail, they now have Agana in their debt for her new, modified lungs. Setting that prisoner free was just a small bit of the payment they expected her to return. Now, Agana works as a bounty hunter and brings in money to pay back the Syndicate, or will find and bring them special artifacts (or sometimes people) to repay her debt. Appearance: Gray skin with dark red eyes. She has a scar under her left eye as well as tattoos branching off from both eyes. She has bio-enhanced lungs that allow her to breath fire. These were installed courtesy of The Syndicate, who she is now indebted to. She wears gauntlets on each arm. Abilities: She can breath fire like an angry space dragon! This often will make others wary, afraid she'll set something in the ship on fire and cause them all to explode. She also carries with her an energy axe and a standard layzor pistol. Agana also wears gauntlets on each arm. They serve not only to protect her, but also have some tech installed in them as well, allowing her to receive and send messages/voice calls (mostly from the Syndicate), as well as other basic commands and functions (maps, news, etc). Faction: Bounty Hunter Space Agana's Appearance
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Apr 13, 2015 21:03:00 GMT
~*~Note~*~ This character is intended to be used in Diamond for Teeth Name: Highdon Arcturus of the House Eosphoros Age: 30 Sexuality: Demisexual Romantic Orientation: Panromantic Gender/Pronouns: Bigender, Jee/Jem/Jeir/Jemself (if referring to them with a title (ex. Mr., Mrs., sir, etc), Myr is the preferred title for jem) Height/Weight: 5'11/158 lbs Species: Normfolk (human) Faction: Highdon Special Powers or Abilities: No special powers so to speak, but jee has the uncanny ability to be extremely persuasive and is very cunning. Jee is always plotting jeir next move, toying with the other Highdons to get what jee wants. Personality: Arcturus is usually a more serious person. Jee does not like to beat around the bush and can be very blunt when jee needs to be. However, when jee wants something that is denied to jem, Arcturus will put on a cunning persona and try to persuade the other person to give or do what jee wants. Once jee gets what jee wants, jee will wave off and ignore or abandon the person jee took advantage of. This has left Arcturus with a few rivals and enemies, but those who jee want to keep in jeir service, jee will reward and bribe regularly. Jee has several Wardens working for jem who keep jeir rivals and enemies at a distance, unless jee is in the mood for some entertainment through jeir interactions with them. Arcturus is very judgmental of the gem-eaters, having grown up mostly around other highdons and normfolk. Jee does not think they should be alive anymore than Nox, but does not actively go out to hunt them. Jee would rather they all stayed out of jeir sight, so to not think of them and pretend they don't exist. Jee also acts as if the poorer normfolk are beneath jem, but secretly jee has a soft spot for those in poverty in their city. Jee will, on occasion, donate large sums of coin to help those in need but it is always anonymously donated. Jee never wants the other highdons to know of this, as they would surly mock jem and would seem out of jeir normal character. Despite this seemingly good trait, jee is not a very nice person and will do anything it takes to get what jee wants and can be rather ruthless. General Backstory: Arcturus grew up behind the guarded iron gate in the center of the city where the highdon and other important normfolk lived. Jee never met or had seen a gem-eater until jee were almost 20 years old. Because of this, jee is very prejudice and judgemental of gem-eaters. Jee thinks they are all selfish, dangerous creatures and agrees with Nox that they need to be eradicated. Arcturus has a friendly rivalry with Nox, as they grew up together and their parents frequently visited the others homes. Recently, however, Arcturus has seen less of Nox as he had recently become more consumed with the hunting down of the rest of the gem-eaters. Other Tidbits:~Arcturus visits the local theater while dressing up extravagantly for it. Jee will likely not enjoy the show, but jee uses this outing to show off jeir wealth and status to the other highdons who actually enjoy these frivolous things ~Arcturus would rather spend more of jeir time in the political sphere, as that is where the most information jee can obtain about others surfaces. ~Arcturus enjoys gathering information about other highdon and normfolk, just in case jee needs to use it for jeir purposes in the future ~Arcturus is allergic and sensitive to any metal that is not gold. Some of the other highdon scoff, thinking that Arcturus is only using that as an excuse to accept and wear nothing but the best, but in reality, jee will break out in ugly, large hives if non-gold metal touches jeir skin for prolonged periods of time. Appearance: Taller than the average normfolk, Arcturus is a proud standing individual. Jee usually are seen wearing flowing, long tunics with intricate patterns printed on them that pick up and move in the slightest wind. Most of jeir tunics have hoods attached to them in order to protect jemself if jee ever needs to go outside in the blazing heat. The tunics can sometimes be short sleeved if jee do not want to step outside for the day, but others have extremely long sleeves that go way past jeir hands, the fabric almost reaching jeir knees. Beneath the tunic, jee will wear poofy pants that cover and protect jem, but keep the heat of the two suns from baking jem alive. Jee will also sometimes wear bits of jewelry, especially when jee want to impress another highdon or someone of lower status and use hints of jeir wealth as a way to convey jeir feelings of superiority towards them. Arcturus also has several piercings. One in the nose, several in each ear, and a few on jeir eyebrows. Jee has ice blue eyes and very light blonde hair that is cut short. Jeir hair is cut shorter on each side, and the hair on the top of jeir head is styled differently depending on how jee want's to present jemself that day. **Very rough sketches of jem**
Space Bums Version:
Species: Space Elf
Faction: Syndicate Backstory: Arcturus hails from the planet Eosphoros, far off in the corner of the Primary System. Jee grew up with rich and influential parents, and thus has always been used to an extravagant lifestyle. Jeir parents wanted jem to join the Lit Tristii, but jee didn't think that it would amount to much so jee ended up in the Syndicate, using the Syndicate's power and wealth to accomplish jeir own goals and wants. When Arcturus was still living on Eosphoros, jee had met an older space elf who was regarded by the community as an outcast and who had strange habits and hobbies. One of such hobbies was investigating genetic mutation and cross species experimentation that used to be more prevalent hundreds of years ago until it was outlawed. That was when Arcturus was first introduced to the idea of cross species experimentation. It intrigued jem, as jee thought it could possibly be used to help stop the mutations that were occurring in jeir own race. Perhaps a gene or some splices of DNA from another race could help new space elves not have as many birth defects, jee had thought. The old space elf was elated that someone would finally listen to him after all these years, so he and Arcturus kept close contact even after jee joined the Syndicate. However, jee had to be extremely careful on how to approach this topic, as it was outlawed and most people frowned upon anyone asking questions about the experiments of the past. However, the mysterious and old space elf that Arcturus had met long ago on Eosphoros left jem an old journal right before he died, documenting strange , sightings of escaped mutants and corpses showing up near a far off, uncontrolled system. Wanting to discover more about the possibility that there was still a group, far off in the universe that still practiced these experiments, jee sent off a small team to try and figure out where they were. The team, however, thought they were out to hunt down and bring back the illegal experimenters and stop them from continuing their practices, not knowing the true intention of Arcturus. However, they had no luck in finding the group, no matter how far and wide they searched the areas where the journal had documented. That is, until Agana showed up. Agana was a space elf who had just escaped the clutches of the tribe on Merikh, and had needed someone to bail her out of jail. No one was believing her story of being captured by the tribe, as most people thought cross species experimentation wasn't practiced by anyone, and those who had an interest in it were long dead. But Arcturus got wind of it, and decided to spring her from jail. Using this as leverage, jee promised her freedom if she could tell jem more about this tribe. Agana would also be enhanced with bio-tech so that she could get her revenge on the tribe on Merikh. However, after her enhancements were through, the Syndicate made it clear that she was now in deep, deep debt with them. Now, with a space elf who had knowledge of the Merikh tribe under jeir thumb, Arcturus has the confidence to send his small team to the planet and try and infiltrate their operation, as well as gain any knowledge of how they are conducting their experimentation in order to further jeir research and ideas. However, as Arcturus was about to send off jeir team, dark rumors began to fly around the Syndicate... Rumors of something dark and mysterious, off in the deep dark reaches of space, was coming. Concerned, Arcturus began thinking of a way jee could use their power and influence to try and protect jemself and the Syndicate from this possible threat. That is when the idea of building a type of "super soldier", from the best parts of each species spliced together, got into jeir head. Now, jee's team is off in search of the tribe on Merikh, while Arcturus hopes and schemes back at the Syndicate, pulling strings and controlling everyone jee can.
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Jun 3, 2015 1:42:11 GMT
Twins from the far off colony of the Garinti, they always are seen together and both have a thirst for adventure and discovery.
Name: Atsu Nawara and Zesiro Nawara
Age: 18
Sexuality: Atsu is demisexual and Zesiro is pansexual
Romantic Orientation: Atsu is aromantic while Zesiro is panromantic
Gender/Pronouns: Atsu is a trans woman (she/her/hers) and Zesiro is a demigirl (they/them/their)
Height/Weight: 4'11, 118 pounds for Atsu, 4'11, 100 pounds for Zesiro
Species: Garinti
Faction (if applicable): Lit Tristii
Special Powers or Abilities: Atsu is extremely astute at picking up small details that others might have missed. Due to her always observing the world around her (mostly for her to paint later), she tends to see things in a big picture instead of just individual details. That gives her a great advantage on board The Assailant. She's able to see small details and clues the rest of the crew may have missed, and therefore help them fly off to the location where they think the bounty hunters will be off to next. Atsu is also an amazing artist, and will use her skills to sketch out plans and blueprints for any mission that requires it. Some of the crew thinks its extremely old fashioned and would rather use holo-maps and more updated technology to convey their plans, but Atsu is steadfast in her belief that the old way is best having grown up on an isolated planet and not evolving in technology as quickly as the rest of the universe. Atsu keeps an energy dagger on her belt, and has a hidden compartment in her leg casing that houses a few small layzor pistols for emergencies. She is not the best fighter, and would rather stay on board and deal with strategies and plans, but if she needs to she can at least defend herself and escape.
Zesiro, on the other hand, likes to fight. They have several large layzor pistols and guns hanging off of their belt, and likes to think of themself as a pretty good shot. They don't really use energy weapons all too often, but has a small energy dagger with their initials engraved on a colorful handle, given to them by Atsu. Zesiro also commands one of the large layzor weapons that The Assailant has, and uses it to help shoot away any foreign debris such as large asteroids that threaten to break the hull, or at the bounty hunters ship.
Personality: Atsu is extremely enthusiastic about almost everything she does. She loves to sketch out landscapes of all the planets they have been to, and her room aboard The Assailant is the most colorful and decorated on board. Despite her cheery exterior, she is always worried that she might be reassigned off the ship, as she and her sibling are one of the youngest aboard the vessel. Atsu is always trying to prove herself to the captain and the crew that she and her twin are suited for this mission and they aren't holding anyone back. Because of this, Atsu rarely asks for help from the rest of the crew, except for Zesiro of course. Atsu also tries to never cry in front of the rest of the crew, but has been known to lose her temper a few times when people act stubborn and refuse to listen to her. People not listening to her is her biggest pet peeve, though she is trying to get better at that due to her worry of what the crew thinks about her.
Zesiro is a little more laid back then their sister is. They tend to take it easy on board, and not worry so much about being reassigned. They know that they have proven themselves to be competent, and that's all that matters to them. Even so, Zesiro will still engage in Atsu's antics of trying to prove they are useful and help out whenever they can. They also are pretty optimistic, but don't necessarily show it on the outside as much as Atsu does. Zesiro enjoys origami, an almost forgotten art of the ancient past, and their room is decorated to the brim in folded paper creatures. When Zesiro gets angry (which is extremely rare), they have an ice cold anger. They don't have outbursts or yell and throw things around like Atsu. Instead they will look at you with pure malice in their eyes, and coldly explain to you why you are beneath their time and notice and, if you're lucky, tell you that they will be ready to accept your apology when you stop being stupid.
Appearance: Both twins have long dark teal hair, but Atsu tends to keep it long and curly while Zesiro has one side of their head shaved off. They both have light gray skin and gold eyes. Atsu decorated her leg casing with orbs painted to look like each of her favorite planet she has been to, while the casing itself is an antiqued silver color. Zesiro's leg casing is a bit more plain, though they have let Atsu decorate some of the orbs that dot it with paintings of their home planet as well as the planet where they first learned how to shoot a layzor weapon. The rest of the orbs are black and glossy. It is also an antiqued silver color, but one of the plates on the casing had to be replaced due to being damaged from a rather intense fight and is a shiny bronze color instead. Both twins have sharp teeth, finned ears, and lobed fingers characteristic of their race. Around their wrists, they have a few decorative fins that come up to almost their elbows.
General Backstory: COMING SOON because I really don't know yet hahaha...
Other Tidbits: Zesiro has to get modified layzor gun handles to accommodate their lobed hands. It is difficult for them to handle standard weapons, and it frustrates them to the point that they have considered modifying their fingers to be separated and free, though they have not told anyone of this yet.
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Jun 22, 2015 2:55:30 GMT
Space Bums RP CharacterName: Psyra Age: 22 Sexuality: Asexual Romantic Orientation: Aromantic Gender/Pronouns: Agender, xe/xem/xyr/xemself Height/Weight: 5'1/115 lbs Species: Space Elf Faction (if applicable): Lit Tritsii Special Powers or Abilities: Extremely stealthy, xe are an information gatherer for the Lit Tritsee. Has extremely developed hearing due to implants, as well as modified eyes to let xem see in the dark, through walls, and evaluate the environment around xem. Xe is also mute due to birth defects and as a means for the Lit Tritsii to have more control over xem. Personality: Quiet, and keeps to xemself. Xe is mute, and can only communicate via a special mind link installed in xer head with their handler, Coremo. Xe has low self esteem, but still longs to be free from servitude in the Lit Tritsii. Xe makes elaborate plans in xyr head, and has tried on a few occasions to escape but has always managed to get caught. Xe enjoys the quiet, and can get overstimulated in extremely loud environments. Sometimes, xe wishes xe were born deaf instead of mute with how much sound can affect xem. Appearance: Rather short and skinny, but has fair amounts of muscle due to having to climb, run, and sneak around various places. Gray skinned, with gold eyes and a tattoo of an eye on xer forehead. Xe also has a shaved head, as hair just gets in the way. While on missions, Psyra will don a full body suit that can camouflage xem to match xyr surroundings, as well as a helmet to conceal xyr face. General Backstory: Born on a desolate planet, xer parents were too poor to afford taking care of xem, and thus sold Psyra and xer siblings off to be slaves on another planet. Psyra managed to escape on xer own, but didn't make it far when the Lit Tritsii caught up wtih xem. However, xe gave them quite the hell of a chase, and managed to almost get away again. However, Coremo managed to catch xem using advanced tracking tech. Thinking Psyra could be useful to the Lit Tritsii, given how evasive and cunning xe seemed to be, he offered xem a deal: The Lit Tritsii would not kill xem if xe agreed to join them and become a spy for furthering the agenda of the Lit Tritsii. Seeing no other choice, Psyra accepted the offer and has been with the Lit Tritsii for nine years. Other Tidbits: Though xe are excellent in stealth tactics, xe does not like killing or harming xer victims. Xe were only trained in basic combat, and have been taught that it is better to escape a dangerous situation and flee, preserving valuable information, than stay and fight.
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Sept 19, 2015 18:26:00 GMT
Name: AGANAS MYSTERIOUS SIBLING Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Sept 22, 2015 2:39:34 GMT
Name: Ruta Ichtaca
Age: 32
Sexuality: Homosexual
Romantic Orientation: Biromantic
Gender/Pronouns: Cis female, She/Her/Hers
Height/Weight: 6'1/194 lbs
Species: Garinti
Faction (if applicable): Bounty Hunter
Special Powers or Abilities: Engineer
Personality: Ruta has a very loud and jolly nature. She has a booming laugh that can be heard from one end of the ship to the other. She can be very intimidating when you first meet her, and she likes to pretend she is a scary to any new crew members as a joke. She is protective of her creations and gear, and urges her crew mates to treat her things with respect, lest they find one of their own things suddenly broken.
As long as you respect her, she will respect you and your property. Once you gain her respect and friendship, she will be loyal to you till the end. She forgives her friends easily, which has gotten her in trouble in the past dealing with a particularly manipulative space elf (After the 8th time of forgiveness, Ruta said enough, smashed up the place, and left to join the bounty hunters).
However, if you suggest that because she is a Garinti, her engineering skills are sub-par due to her races isolation, she will not take that lightly. Ruta constantly feels like she must prove that she is competent in her skills and calling her not as experienced as Space Elves or any other race is a bad, bad idea. She will make sure you regret insulting her intelligence and skills, but if you apologize and acknowledge that yes, maybe she is good at what she does, she will forgive you quite easily.
Appearance: Big buff space mermaid. She is pretty muscular, but not overly so with a little tub around her belly. Her leg chassis has been heavily modified with different sensors and retractable holo-screens connecting to various parts of the Deathstalker so she can have full awareness of what is happening mechanically on the ship at all times. She has super short black hair and her skin is a light olive color.
General Backstory: Ruta generally likes to keep her past under wraps and is very private about her personal life. She used to be a member of the Syndicate for several years until she grew tired of the manipulation and mistreatment she suffered. While in the Syndicate, she was in charge of maintaining the ships they used, but Ruta found the work to be extremely boring. She was mostly in it for the money, and hated the Lit Tristi for all their corruption and thought the Syndicate would be better. Turns out she was wrong, and decided to call it quits and make it out on her own.
Not knowing exactly where to go, she met up with an old friend, who suggested that she might be well suited for bounty hunting work. Ruta had no idea exactly where to start, she wondered around different planets, keeping near the ports and looking for any groups of bounty hunters needing an extra hand. Luckily, she met up with the Deathstalker crew who needed repairs on their ship. Wanting to prove herself, she fixed their ship free of charge, and impressed with her work, she was welcomed as the newest crewmember on the Deathstalker.
Other Tidbits: ~ TBD ~ TBD ~ TBD
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Sept 22, 2015 2:41:15 GMT
Name: Catch-The-Moon
Age: 35
Sexuality: asexual
Romantic Orientation: aromantic
Gender/Pronouns: trans male, he/him/his
Height/Weight: 6'0, 290 lbs (131.5 kg)
Species: Dreiza
Faction: Lit Tritsii (counsel member)
Special Powers or Abilities: Wears standard issue light Lit Tritsii armor chestpiece. Carries a small energy dagger in hilt, but mainly uses claws and fists if in combat (though rare).
Personality: Moon is soft spoken, and often listens more than speaks at Lit Tritsii meetings but pays more attention that you would think. He is passionate about preserving the natural ecosystems of inhabited planets, and tries to enact for fair laws protecting the native creatures and plants on any new planet or system that gets colonized. Though he does not speak much, when he does, he is one of the more charismatic spokesman of the Council, and can usually get his point across and agreed upon quickly and effectively.
Appearance: He has pearly white scales and black feathers along the crown of his head. Black feathers are also present running down his spine. A multitude of small black spikes protrude from the upper portion of each arm and leg. He has pale green eyes.
General Backstory: Moon was born and raised in the higher class of Dreiza on his home planet, and can sometimes be out of touch with the needs and wants of the lower classes of Dreiza. He tries to be fair, but his prejudices from being raised in the higher class and having looked down upon the lower class his entire life sometimes influences his decisions towards benefiting the already rich and powerful upper class instead.
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Sept 22, 2015 2:43:30 GMT
Name: Ammon
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Species: Kelgidon
Faction (if applicable): Unaffiliated
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Oct 19, 2015 0:01:02 GMT
Name: Dovev Usha Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Oct 19, 2015 0:01:15 GMT
Name: Lilitu Molimo Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Oct 19, 2015 0:01:42 GMT
Name: Almas Ying Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Oct 19, 2015 0:01:55 GMT
Name: Ren Thii Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Oct 19, 2015 0:02:13 GMT
Name: Betrys Xiuhcoatl Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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Slytha
Hatchling
Needs more texture.
Posts: 63
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Post by Slytha on Oct 19, 2015 0:07:33 GMT
Name: Astarot Bezaleel Age: Sexuality: Romantic Orientation: Gender/Pronouns: Height/Weight: Species: Faction (if applicable): Special Powers or Abilities: Personality: Appearance: General Backstory: Other Tidbits:
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